Title Fight on Paul Gale Network

PlayStation All-Stars Battle Royale idea article on Paul Gale Network

It’s been a good 10 days since Paul Gale Network provided you with an update on Title Fight, but do know that I have been working behind the scenes to try and do something special for you…and now’s the time to share it.  I contacted my source with the following proposal:

“What do you think about PaulGaleNetwork.com having a continuously updating article that isn’t used as a gateway for me to share information with my readers, but rather one that’d be a designated place on the web where the legions of fans that are so passionate about Title Fight can share their thoughts…ranging from concerns about the game, to voices of thank you’s, to real suggestions for the development team for Sony first party characters that HAVE to make it/recommended 3rd party characters, stages, items, music, and any other possible idea imaginable.”

I went on further with the pitch, saying that there are so many creative ideas that get shared online in the form of comment sections attached to articles and message board forums, but it’d be too difficult for a developer/publisher to sift through everything and pick the best of the bunch (especially with there being thousands of websites to gather information from).  This idea of mine was an effort to really try and attach the development team of Title Fight with the people that will be the cause of the game’s success: YOU.

My source was all aboard with the idea, but I also contacted both Sony and SuperBot Entertainment’s PR team to get their “ok” and thus have this idea be officially sanctioned.  Though at the time of this writing, SBE did not get back, Sony did and was optimistic.  So that being said, here’s how it will work.

From now on, if you have any idea about a character roster that you would like to see in the game, made up of either all Sony first party characters or with the inclusion of a few key 3rd party characters, share it here.  If you’ve got ideas of stages that you feel could truly work and have conceptualized every last detail, share it here.  If there’s a list of songs, items, ideas for a story mode, whole movesets for the fighters, different titles for the game to don, release date recommendations, etc…share it here.

What I will do in return is once a week, submit all new entries that Paul Gale Network receives from all of you, to Sony and/or SuperBot Entertainment (with my specific source receiving everything).  I can’t guarantee a response from them back to you, but at least you’ll know that everything you have to share, even if it’s a “thanks for making this game finally happen”, will make its way to someone that’ll actually read it.

I’m looking forward to seeing what you all have to say .  Also, this story will have a permanent spot in the upper left hand corner of PGN’s main page, alongside the currently featured article, Street Fighter Legends: Ryu (my fan made video project for Capcom).  Thank you all!

Street Fighter Legends: Ryu in Title Fight on Paul Gale Network 
Now you see why I want Street Fighter’s Ryu in Title Fight! 

Related articles:

Initial teaser on October 30th

The Halloween reveal
Alternate Halloween reveal

Gameplay details on Title Fight

Tentative title revealed

November 12th Q/A

Here is the New Q/A for Title Fight, Sony’s Smash Bros. competitor (November 18th)

External testing update

December 6th Q/A for Title Fight plus updates

356 thoughts on “PlayStation All-Stars: Battle Royale (Title Fight) update: Paul Gale Network brings your voices to SuperBot Entertainment and Sony!”
  1. I think the names OK but loads of people hate it so maybe remove one or two words.

    Characters
    Here’s who I think should be I the roster.There is 28 characters plus a few DLC. I was a bit dissapointed when I found out about 20 charcters, there should be a lot more than that.

    All 1st and 2nd specials are one hit KOs whoever they hit.

    Confirmed
    Kratos Confirmed
    Fat Princess Confirmed
    Parappa the Rapper Confirmed
    Sly Cooper Confirmed
    Sweet Tooth Confirmed
    Colonel Radec Confirmed

    Starting Characters

    Jak & Daxter
    1st Special Move-
    2nd Special Move-
    3rd Special Move- Dark eco Jack
    Class- Medium
    Start with them

    Ratchet & Clank
    1st Special Move- Swings the wrench very hard
    2nd Special Move- Throws a bomb
    3rd Special Move- Clank goes into Giant Clank
    Class- Medium
    Start with them

    Sackboy
    1st Special Move-
    2nd Special Move- Self Destructs
    3rd Special Move- Gets into his rocket and flies around the stage
    Class- Light
    Start with him

    Cole McGrath
    1st Special Move- Gigawatt Blades
    2nd Special Move- Uses a rocket
    3rd Special Move- Does a ionic vortex
    Class- Medium
    Start with him

    Nariko
    1st Special Move-
    2nd Special Move-
    3rd Special Move- Kai comes in and fires arrows
    Class- Light
    Start with her

    Nathan Drake
    1st Special Move- Does a punch kick combo
    2nd Special Move- Tosses a grenade
    3rd Special Move- Gets inside a mounted turret on the far side of the map and you can fire
    Class- Medium
    Start with him

    Chimeran Hybrid
    1st Special Move- Tag and bullseye a target
    2nd Special Move- Throws a air fuel grenade straight at them, sticks and….
    3rd Special Move- Get inside a stalker
    Class- Light
    Start with it

    Unlocked Characters.

    Wander
    1st Special Move- Swing your sword
    2nd Special Move- Call your horse and it runs into a player but could hit others on the way back.
    3rd Special Move- A colossi swings its hammer onto the stage and KO’s all but wander
    Class- Light
    Unlocked

    Sir Daniel Fortesque
    1st Special Move- Throws his arm at somone
    2nd Special Move- Charges the sword and swings round
    3rd Special Move-
    Class- Light
    Unlocked

    Lemming
    1st Special Move- Swings a big pick axe
    2nd Special Move- Detonates itself
    3rd Special Move- Lots of lemmings walk from left to right and hit whoever gets in the way.
    Class- Light
    Unlocked

    Specter
    1st Special Move-
    2nd Special Move-
    3rd Special Move- Calls in the freaky monkey five
    Class- Light
    Unlocked

    Gabriel Logan
    1st Special Move-
    2nd Special Move-
    3rd Special Move- something to do with the syphon filter virus
    Class- Medium
    Unlocked

    Emmet Graves (Starhawk)
    1st Special Move-
    2nd Special Move-
    3rd Special Move-
    Class- Medium
    Unlocked

    Finn (Sorcery)
    1st Special Move- (He can use different spells for each one
    2nd Special Move-
    3rd Special Move-
    Class- Light
    Unlocked

    3rd Party
    All 3rd Party re unlocked characters

    Crash Bandicoot
    1st Special Move- A spin
    2nd Special Move-
    3rd Special Move- Gets the invincible mask
    Class- Light

    Lara Croft
    1st Special Move- Does a powerful kick
    2nd Special Move- Fire a few bullets
    3rd Special Move-
    Class- Light

    Cloud
    1st Special Move-
    2nd Special Move-
    3rd Special Move- Uses the Buster Sword
    Class- Heavy

    Sora
    1st Special Move-
    2nd Special Move-
    3rd Special Move- Summons a character to help him
    Class- Light

    Spyro
    1st Special Move- Horn Ram
    2nd Special Move- Fire Breath
    3rd Special Move- Flies around breathing fire the whole time.
    Class- Light
    Unlocked

    Agent 47
    1st Special Move- Uses the wire on a nearby target
    2nd Special Move-
    3rd Special Move-
    Class- Medium

    Solid Snake
    1st Special Move-
    2nd Special Move-
    3rd Special Move-
    Class- Medium

    Dante
    1st Special Move-
    2nd Special Move-
    3rd Special Move-
    Class- Light

    DLC

    Retro Pack
    Rudy Roughnight
    Robbit
    Dart
    Jeanne D’Arc
    Abe
    Tomba

    Fighters Pack
    Scorpion
    Jin Kazama
    Ryu
    Siegfried Schtauffen
    Akira Yuki

    Stages

    Fighting on the train from Uncharted 2 and then Clockwerk come in and attacks it

    Fighting on a random place (Any Game) and then PAIN characters fling at you

    Fighting on one of the Colossi and then warhawks come in and attack it and you

    Custom building stage

    Items

    The AMP inFAMOUS One hit KO but takes out some of your super charging bubbles.

    You need to put in a lot of items and stages in.
    Thanks for litening 🙂

  2. I have this crazy idea but I’d really appreciate if you’d hear me out!

    HATS. Players have the probability of dropping a hat when they’re killed. Hats will drop according to rarity. So say, they have a super rare Helghast helmet, and it has like a 5 percent drop rate. But you have a better chance of getting their generic party hat #5 that has a 70% drop rate. When a hat drops, the player doesn’t lose their hat, but instead drops a duplicate.

    So how do you get hats in the first place? Of course you can’t drop hats if you don’t have them!

    Through a universe mode kind of like Brawl’s Subspace Emissary. Expanding upon the hat idea, bosses and mini bosses at the end of each area would have a certain percentage of dropping certain hats. Like maybe the Killzone boss will drop a rare Helghast helmet, or maybe it’ll be generic party hat #5, or maybe nothing!

    If it’s too late in the development cycle and you haven’t added something like a universe mode, maybe hats could drop from players at complete random.

    Also, perhaps hat trading could also be possible. Like go to the Superbot/Playstation All Stars forums, GameFAQs, etc. to set up a trade.

    I really feel that this can bring an entirely new dynamic to the game, without messing with the core formula, and I even think it can support the overall longevity.

  3. I have been lurking on this website for a long time now, reading every little bit of information and speculation that I can get a hold of, but haven’t actually posted anything until now. I have a few ideas of what I would like in the game, starting with characters from the PSX era, and what I am posting now just happens to be what comes to mind! Perhaps I’ll add more later in a second post! To be honest none of this is really any different to what anybody else has posted, but I would like to show some characters my support anyway, and there are a couple of ideas that I think will be relatively new to some people:

    Crash Bandicoot & Spyro the Dragon – two separate characters yes, but I feel that it’s already known by all that these are two of the most iconic PSX mascots in existence, and to skip out on these two would be a great disappointment for those who grew up with them
    Lara Croft – Tomb Raider may not have been a Playstation exclusive, but still I completely associate the series with Sony nonetheless. Also, Lara vs Drake would be a dream come true for SO many players! If there is to be a story mode, think of the possibilities!
    Chris Redfield / Jill Valentine – the same as above really, except instead of it being Tomb Raider, it’s Resident Evil. When you look through PSX game collections that people have, those two games are bound to crop up somewhere! An incredibly popular series that lives on today on the PS3, and will be continuing this Christmas with Resi 6. Fans would love it!
    Solid Snake – Metal Gear Solid. That is all that needs to be said really! The same as Tomb Raider and Resident Evil, a massively iconic series that fans loved on the PS1, and have continued to play on the PS2 and PS3.
    Cloud Strife – Final Fantasy IX was the first console game I ever owned, and it pulled me into one of the most beautiful worlds I had ever set my eyes on. This led me to play the other games in the series, and whilst IX may have been my first, I can understand that since VII was the first 3D title in the series, Cloud will be the most obvious and recognisable choice. VII is an amazing RPG, and to not put Cloud in would be an enormous wasted opportunity (unless of course it is due to Square not allowing it)
    Rayman – I truly believe he deserves a place in this game, with the first game being such an iconic and eccentric platformer on the PSX, with a line of crazy sequels on the PSX and PS2 eventually leading on to the masterpiece that is Rayman Origins, one of the most beautiful and hilariously fun games I have ever played in HD on the PS3
    Klonoa – an obscure character I know, but again one from a beautiful platforming series. Lunatea’s Veil was one of my favourite games on the PS2 and was so full of charm and imagination, and there is a fanbase out there, I know it!
    Vib-Ribbon – relatively unknown as far as I know, but an unusual music based game with a very distinct art style, much like Parappa the Rapper, and one that I am sure a lot of people would still recognise and love to see included

    I know the game has probably already been finalised in a lot of areas, and what I am saying now may not change a thing, but I really would love to see some Journey and Flower representation, and possibly even flOw elements too. Journey for me was a breathtaking experience, and thinking of stage possibilities with the icy mountains and vast desert has got me very excited indeed! Games like Shadow of the Colossus and Uncharted could easily have stages packed with references like wanderers and cloth creatures roaming the wilderness whilst the dragonlike beasts lash out at players, or duel with the Colossi.

    That is all for now, and thank you for reading and giving me the opportunity to post here! I cannot wait to find out who actually gets in, and what stages we will be able to play on!

  4. If Sackboy is a playable character, I’m really curious how costumes will work for him. I know I would love to see Yellow Head from Craftworld as an alternate, but there are so many combinations available in the actual game, and I am sure a lot of players would love to use their own Sackboys to fight with.

  5. One character I absolutely want in the game from the PSX era is Prana Devil from the game The Unholy War, I shall post a moveset for him when I think of one.

  6. I hope this game’s got a good story mode, it can help explain why the stages have been fused together, they can make Polygon Man be the main villain.

    Also, here are some more roster ideas, mainly secondary characters from my other post:

    Carmelita Fox (Sly Cooper)
    Dr. Nefarious (Ratchet & Clank)
    Ashelin (Jak and Daxter)
    Nina Cortex (Crash Bandicoot)
    Lucy Kuo (inFamous)
    Nix (inFamous)
    Captain Qwark (Ratchet & Clank)
    Neyla (Sly Cooper)
    Baron Praxis (Jak & Daxter)
    N. Tropy (Crash Bandicoot)
    Amanda Evert (Tomb Raider)
    Jacqueline Natla (Tomb Raider)

  7. Hoping I can still get comments in to devs, here we go! Let me know what you think Paul.
    Okay first here is my character roster I made a picture
    http://i1078.photobucket.com/albums/w490/JStein0222/All_Stars_Roster.jpg

    Sora – Sora has an extremely high demand. Check any forum. Try your best to get him Superbot!
    Pipo Monkey – Definitely the most iconic character of the franchise. A must to be included.
    Scorpion – Might seem like a long shot but from what I know about Ed Boon, he would totally dig having Scorpion in this game.
    – (also show Cole soon because I can’t wait to play as him!)

    This many characters is fine with me. But others are expecting more. Any less than this would be odd.

    Game Modes/Systems
    – KO system – I trust you guys. I really really do. But, if you wanted to just please people for the sake of pleasing them, give us another mode with a different system of getting KOs.
    – Story Mode – this would be legendary if done correctly. Look at Mortal Kombat 9 for inspiration.
    – Show us a 1 vs 1 match. Must see.
    – Alternate Costumes? Chyeah! Beat out other fighters here and make them wicked.
    – Custom Soundtracks – This is a biggie. Fans are really into this and would be a great addition
    – Teaming – I want to be able to play on a team with my friend against others online. Make sure you can team up with people online and off.
    – Weekly Challenges – Give people a “feat” persay to accomplish, then have results on online leaderboards.
    – Online Tournaments – Self Explanatory
    – Event Matches – Similar to what takes place in Smash Bros Brawl and Mortal Kombat 9’s challenge tower. Starts off teaching you the game, but then gets into hard stuff.
    – You know this, but the key to this game is balance. Be smart Superbot, but again, I trust you.

    Can’t wait for the game. If you wanna make fans go nuts keep doing what you’re doing with the media and TV spots.
    Did somebody say closed beta? (INVITEME)
    Thanks!

      1. also for these playstation event matches/minigames, i would actually love it if you guys at superbot would make the buzz quiz show in the little big planet level as a minigame aswell

  8. Here’s more roster ideas, yeah this is probably getting repetitive, but it’s just my thing:

    Dr. Neo Cortex (Crash Bandicoot)
    Dingodile (Crash Bandicoot)
    Coco Bandicoot (Crash Bandicoot)
    Crunch Bandicoot (Crash Bandicoot)
    Talwyn Apogee (Ratchet & Clank)
    Alister Azimuth (Ratchet & Clank)
    Panda King (Sly Cooper)
    Jean Bison (Sly Cooper)
    Dr. M (Sly Cooper)
    Mr. Grimm (Twisted Metal)
    Dollface (Twisted Metal)
    Sasha (inFamous)
    Kai (Heavenly Sword)
    Whiptail (Heavenly Sword)
    Deimos (God of War)

  9. Just to be clear, the designs for the Crash Bandicoot characters I’ve already mentioned should be like they were from the first Crash Bandicoot upto and including Crash Twinsanity

  10. PLEASE choose Wander from Shadow of the Colossus to appear in this game as a playable character!

    He would be a fan favourite and has so many that want to see him playable.
    He could have moves that utilise all the weapons and items he attained from the trials vs the colossi like the flash arrows and harpoons. Not to mention he would have potentially amazing super moves, for example his level 3 super could have him transform into Dormin like he does towards the end of Shadow of the colossus, then give him the attacks he had in that small portion of the game and make them 1 hit ko’s or however much damage seems reasonable.

  11. To represent Ape Escape I think regular Pipo Monkey would be the best choice, you could have it change costume with every move it has that way it could perform all the attacks and moves they had from the games that wore the varying outfits.

    Also, you should really try to get hold of a Metal Gear Solid character that isn’t snake, for example MGS2 or Rising’s version of Raiden, or Gray Fox from MGS1, he made it in as an assist trophy in Brawl but he would make a much more interesting playable character!

  12. 1st and 2nd Party:
    Scarlett Blake (Dead Nation)
    Cole MacGrath (inFamous)
    Jen (Primal)
    Spike (Ape Escape)
    Sir Daniel Fortesque (MediEvil)
    Sackboy (LittleBigPlanet)
    Rau Utu (The Mark of Kri)
    Tati (Rise of the Kasai)
    Kat (Gravity Rush)

    3rd Party:
    Crash Bandicoot (Crash Bandicoot)
    Lara Croft (Tomb Raider)
    Gex (Gex)
    Nikki (Pandemonium)
    Ellen (Folklore)
    Croc (Croc)

  13. Prana Devil moveset (I don’t know exactly what type of attacks each attack button does so i’m just gonna say square is the quick/weak attacks and triangle is the special attacks, I also don’t know what attacks circle can be for him so i’m just leaving it out until the controls are shown in more depth, same with grabs)

    Neutral square: slash forward with his claws, slash combo if done repeatedly.

    Up square: jumps up and bites above him, can be charged to jump higher up.

    Side square: brings his claws downward to slash in the direction he is facing, can be charged to do more damage.

    Down square: he bites on one side of him and then on the other side, can be charged.

    Neutral triangle: acid spit, where he shoots 3 acid balls of spit each time the button is pressed, can be charged to shoot six acid spit balls.

    Side triangle: chomp dash, where he flies in the direction he is facing with his jaws wide open, if this connects with opponent right away, he just does one quick chomp, but if it connects with opponent close to when the attack is about to end, he latches onto the opponent and starts to chew on them, the more you tap the button, the more chomps you get in.

    Up triangle: he flies upward and chomps three times, each chomp bringing him higher up, this move has the same animation as up square so it can be used to fake out opponents.

    Down triangle: he lays an egg and it hatches into a baby prana devil that runs around the arena chasing down enemies to chomp on, only 1 can be out at a time and they are easily killed.

    Level 1 super: he lays several eggs that all hatch and run forward a short distance into an enemy at least half the distance from the player and then eat him alive.

    Level 2 super: he lays 2 eggs that hatch into 2 fully grown prana devils and the player can now control all three prana devils at the same time, and if the player uses any of prana devils moves, the other 2 both do it a split second after the first 1.

    Level 3 super: he evolves into his Mega Prana form and every one of his moves is enhanced, including his egg lay move, which now lays an even bigger prana devil baby that doesn’t die as easily as the regular prana devil baby. Prana Devil stays in this form for a short while.

    1. I change his level 2 super into him laying 1 egg and it hatches into a fully grown Prana Devil, this new Prana Devil being controlled by an AI, and it runs around and attacks anyone, it having the same moveset as Prana Devil but each attack KOs people. You are also able to attack while this AI Prana Devil is running around attacking everyone, being able to throw enemies into the AI Prana Devil, this only lasts for a short time.

  14. Bomberman Moveset (once again, i don’t know the structure for movesets so im just using square and triangle) first off, all his bombs explode in a grid formation, like in his games.

    Neutral square: he does a quick punch, a 2 punch then kick combo if pressed repeatedly.

    Side square: remote bomb, where he plants a remote bomb down infront of him that he can detonate at any time by pressing the button again. Its explodes in a cross formation and its explosion range is 1 square by 1 square, like in his game.

    Down square: mine bomb, where he plants a mine bomb under him that sinks underground, only a tiny blinking red light being visible, this move doesnt do much damage and is detonated by a player stepping on it. Its explosion range 1 square by 1 square and it explodes in a cross formation, like in his games.

    Up square: upward bomb toss where he tosses a regular bomb upward a short distance, can be charged to be trown higher up.

    1. Neutral triangle: bomb drop, where he drops a bomb under him. the type of bomb that he drops depends on how long he waits before using this move. the 4 different bombs he can use in this move are: normal bombs explode in cross formations and their explosion range is 1 square by 1 square and takes 0 secs before u can use this bomb, spike bomb which explodes in cross formation and their explosion range is 6 squares by 6 squares and take 10 secs before u can use this bomb. sensor bomb explodes in cross formation, and their explosion range is 9 by 9 squares and takes 20 secs before u can use this bomb. finally dangerous bomb which explodes in square formation and its explosion range is 12 by 12 squares and takes 30 secs till you get to use this bomb, plus their explosion goes through walls/floors.

      1. Down triangle: bomb kick, where he kicks bomb infront of him that slides across the floor. The type of bomb he kicks depends on how long he waits before using this move. The bombs are: regular bomb that has the same functions as in his other move. bouncy bomb which bounces off walls, explodes in cross formation, its explosion range is 6 by 6 squares and it takes 10 secs till u can use this bomb. power bomb which explodes in cross formation and its explosion range goes fully across the screen, and it takes 20 secs till you get to use this move.

        1. Side triangle: bomb punch, where he punches a bomb infront of him that flies in an arc formation a short distance and if bomb hits you before landing, you are momentarily stunned. you get different bombs for this move aswell which are: normal, same functions as other moves. rocket bomb that flies across screen and if it connects with enemy or wall, exolodes, its explosion range is 9 by 9 squares and explodes in cross formation, and it takes 20 seconds till you can use this move. Split bomb, that separates into 3 separate bombs after 5 secs that fly into random parts of an arena, each bomb explodes in cross formation, and eachs explosion range is 12 by 12 squares, this bomb taking 30 seconds till it can be used.

          Up triangle: bomb recovery where he puts bomb under him which explodes, propelling him upward.

          1. Level 1 super: throws giant bomb at medium distance that makes big explosion.

            Level 2 super: starts juggling a bunch of bombs and then tosses them up in the air and they fall down on 1 quarter of the stage, then on another quarter of the stage while bomberman covers his head and runs the opposite side of where the bombs are gonna land trying to not get hit by any bombs, indicating to enemies where the bombs are gonna land next.

            Level 3 super: throws a giand bomb at medium distance and anyone caught in the explosion is sent to bombermans world where he runs around you and plants bombs all around you, which explode and send enemies flying.

  15. I have another idea for a level:
    A mixture of games “Pirates: The Legend of Black Kat,” “Kingdom Hearts” and “Limbo.”
    Let me explain:
    * It would be aboard a pirate ship (Pirates: The Legend of Black Kat), see this video from 6 Minutes and 02 seconds:
    http://www.youtube.com/watch?v=oa30XW_b3iU&feature=relmfu
    The boat, Leading by Black kat, ordered to shoot cannonballs over the No-Heart (Darkside) Destiny Island (Kingdom Hearts)
    * The atmosphere of the level would take place during the time (in Kingdom Hearts) or Destiny Island falls into darkness, and is attacked by the heartless …
    Watch this video from 15 Minutes and 25 seconds:
    http://www.youtube.com/watch?v=29vbhS0F9Cw&feature=relmfu
    * Limbo sidestepping those without heart and activate traps to help us …

    What do you think of that?

  16. Since all the stages are some kind of crossover, here’s my stage idea:

    The Panda King (from Sly Cooper), assaulting Cortex Castle (from Crash Bandicoot).

    It would be a great Crash stage, and the Panda King would be attacking everyone with fireworks. How can a stage not be awesome with fireworks flying everywhere?

  17. I saw we need Noire, Vert, Blanc, and Neptune from the game Hyperdimension Neptunia I believe these will be great additions to the game, and also I know this character submission is late but I just found out about this game yesterday and its awesome!!

  18. Here’s some roster ideas collected from several PS3 HD collection games:

    Dante (Devil May Cry)
    Trish (Devil May Cry)
    Lucia (Devil May Cry)
    Lady (Devil May Cry)
    Vergil (Devil May Cry)
    Ico (Ico)
    Yorda (Ico)
    Wander (Shadow of the Colossus)
    Raiden (Metal Gear Solid)
    Gray Fox (Metal Gear Solid)
    Liquid Ocelot (Metal Gear Solid)
    Old Snake (Metal Gear Solid)
    Meryl (Metal Gear Solid)
    Vamp (Metal Gear Solid)
    Fortune (Metal Gear Solid)
    Farah (Prince of Persia)
    Kaileena (Prince of Persia)
    Shahdee (Prince of Persia)
    Pyramid Head (Silent Hill)
    Sam Fisher (Splinter Cell)

  19. More 3rd party roster ideas, most characters showed up on just one PlayStation title, but in any case, they would make good additions to the game:

    Kay (Legend of Kay)
    Shun (Legend of Kay)
    Tak (Legend of Kay)
    Su Ling (Legend of Kay)
    Old Snake (Metal Gear Solid)
    Meryl (Metal Gear Solid)
    Vamp (Metal Gear Solid)
    Liquid Ocelot (Metal Gear Solid)
    Raiden (Metal Gear Solid)
    Sora (Kingdom Hearts)
    Riku (Kingdom Hearts)
    Aqua (Kingdom Hearts)
    Xemnas (Kingdom Hearts)
    Vanitas (Kingdom Hearts)
    Kain (Legacy of Kain)
    Raziel (Legacy of Kain)
    Akuji (Akuji the Heartless)
    Maximo (Maximo)
    Grim (Maximo)
    Nikki (Pandemonium)

  20. Since I’ve covered most of the 1st and 2nd party roster ideas, I’m gonna show off more 3rd party roster ideas, some of them I probably mentioned before, but i digress:

    Crash (Crash Bandicoot)
    Coco (Crash Bandicoot)
    Dr. Neo Cortex (Crash Bandicoot)
    Nina Cortex (Crash Bandicoot)
    Croc (Croc Legend of the Gobbos)
    Renamon (Digimon World/Rumble Arena)
    Guilmon (Digimon World/Rumble Arena)
    Jersey Devil (Jersey Devil)
    Klonoa (Klonoa)
    Gex (Gex)
    T’ai Fu (T’ai Fu Wrath of the Tiger)
    Lotus (T’ai Fu Wrath of the Tiger)
    Tomba (Tomba!)
    Brave (Brave the Search for Spirit Dancer)
    Lara Croft (Tomb Raider)
    DJ (Death Jr.)
    Pandora (Death Jr.)
    Tor (Neopets the Darkest Faerie)
    Roberta (Neopets the Darkest Faerie)
    Kya (Kya Dark Lineage)

  21. Hey people at Superbot Entertainment, now let me say I for one LOVE the “supers KO’ mechanic you guys are using for Playstation All Stars Battle Royale, i really do, but some people don’t really like it so can you guys add a damage percentage mode to the game where you earn points by knocking people off the edge like in Smash Bros, you can keep combat centered on “supers KO” mechanic but have this as just one mode. I think this can benefit the game because it will satisfy people who don’t like the “supers KO” mechanic and it might even bting in smash bros veterans to like the game so can u please do this?

  22. I reeaallly want to see a hardcore mode that puts the game in better shape for competitive play. The mode revealed looks like fun for party gaming, but it won’t hold up competitively I don’t think. A hardcore mode that would add a health bar and remove environmental hazards would definitely help the game to succeed in that area.

  23. Finally, from me anyway, Bonus/Guest Characters, plus explanations for them:

    Scorpion (Mortal Kombat): Figured NetherRealm Studios owe Sony a favor after they borrowed Kratos.

    Tifa Lockhart (Final Fantasy): Since the game will probably have a lot of gunslingers and swordfighters, may as well have the woman with a powerful left AND right hook.

    Spider-Man (The Amazing Spider-Man): Movie rights belong to Sony, this could be a good way of merchandising after the film comes out, and show Spidey in a not-so arcade-styled fighting game.

    Nina Williams (Death By Degrees/Tekken): I always felt that Namco was more closer to the PlayStation, plus this is the only spin-off game that’s not an arcade fighter.

    Ultraman Tiga (Ultraman Fighting Evolution): While sold only in Japan, this game series is shown only on PlayStations, also I chose Tiga because it was the only show from the series that was broadcasted in North America, I could be wrong, but I digress.

    Selene (Underworld): Again, movie rights, also its got its own PlayStation-exclusive in Europe.

    This way the game will have representatives from half the regions: North America, Europe, and Japan

    1. Sorry, since I can’t change the comment once it’s been submitted, here’s the revised version:

      Scorpion (Mortal Kombat): Figured NetherRealm Studios owe Sony a favor after they borrowed Kratos.

      Tifa Lockhart (Final Fantasy VII): Since the game was well received by fans, also she’s the only character that doesn’t use weapons, besides her skill in martial arts.

      Spider-Man (The Amazing Spider-Man): Movie rights belong to Sony, this could be a good way of merchandising after the film comes out, and show Spidey in a not-so arcade-styled fighting game.

      Nina Williams (Death By Degrees/Tekken): I always felt that Namco was more closer to the PlayStation, plus this is the only spin-off game that’s not an arcade fighter.

      Ultraman (Ultraman Fighting Evolution): While sold only in Japan, this game series is shown only on PlayStations.

      Selene (Underworld): Again, movie rights, also the series has its own PlayStation-exclusive in Europe.

      This way the game will have representatives from half the regions: North America, Europe, and Japan.

  24. Hey people at Superbot Entertainment, can you allow the characters in Playstation All Stars Battle Royale to be knocked off the edges of levels that have it and when they are knocked off, they’re super bar decreases and they lose AP balls, and can this also occur when they are hit by the background characters like Hades. Also can you have the characters super bar grow faster than normal if they pull off wicked combos.

  25. Also people at Superbot Entertainment, along with cinematic cutscenes like they did in Super Smash Bros Brawl’s story mode, I also want you guys to have voice acting for the characters in the cinematic cutscenes.

  26. i have an idea for part of a cinematic cutscene where Sweet Tooth and Kratos clash swords together and start fighting, and I would love it if you guys can input this into the story mode, but come up with the rest of the cutscene, so please input this?

  27. (Razorfane moveset)

    This is my moveset for the character Razorfane from the game “The Unholy War”

    neurtal square: razor slash, razor slash combo if done repeatedly.

    side square: dual razor stab, where he shoves both his arms infront of him while the razors are spinning, can be charged.

    down square: razor splitter, where he shoves both his arms down onto the ground while the razors are spinning-causing sparks to fly-then he flings both arms to the sides of him while the razors are still spinning, hitting anyone on either side of him, can be charged, really powerful move but slow to end off.

    up square: razor criss cross, where he crosses both his spinning razors at his lower body then brings them up and crosses them above him, can be charged.

    neutral triangle: razor shot, where he shoots one of his razor hands out of its socket infront of him, can be charged to shoot out bigger razor.

    side triangle: razor tornado, where he spins his torso around multiple times while he has his arms outstretched, hitting enemies with his razor hands. Players can control this move to make him tilt diagonally on one side of him for more precised attacks.

    down triangle: blade wall, where he does one quick spin and leaves a four layer-four big razors on top each other-blade wall that spins constantly, can have up to three out at a time but they only last for a certain amount of time.

    up triangle: razor slam, where he jumps up and slams both his razors into the ground, which causes a small earthquake that knocks opponents into the air, setting up combos for Razorfane.

    Level 1 super: he tilts his body slightly and spins his torso with his arms outstretched, slashing victims upper body, then he tilts his body lower, slashing their lower body, then as soon as he slashes their lower body, stops spinning his upper body and spins his lower body, doing a roundhouse kick and knocking opponent diagonally, then to finish them off, shoots out a razor at them. Done at close range.

    Level 2 super: he shoots a bunch of big razors into the sky and they land on different parts of the arena spinning, all rolling in different directions, killing any players that touch them.

    Level 3 super: he turns into his Beta Razor form where all his moves are enhanced, especially his razors which are now red laser blades that do way more damage, and he can also fly around the arena, he lasts in this form for a short time.

  28. (War of the Monsters/Starhawk level)

    This level is a combination of the games War of the Monsters and Starhawk.

    The level takes place in the Tsunopolis level in the game War of the Monsters and the players fight on five skyscrapers (some taller and thinner, some shorter but wider) and while the characters fight on these skyscrapers, 1 of the ten monsters from War of the Monsters randomly comes and attacks the players, sometimes just slamming their fists down on the buildings, sometimes using their powers to attack the players. If the monster Raptros comes, he either slams his fists down onto the buildings, or flies directly above the players and shoots his flamethrower side to side on the level, making the players drop AP balls if they are hit. If the monster Togera comes, he either makes bone spikes come out of his wrists and slams them down, or he goes to one side of the arena and shoots his green blast in a straight line to the opposite side he is on, and then he goes to the other side of the arena and does the same thing, making players drop AP balls if they are hit. If the monster Preytor comes, he slams his praying mantis claws down, or he shoots 4 parasites upward and they follow the players and latch onto them, draining their super meter. If the monster Congar comes, he slams his fists down, or uses his sonic roar 3 times, which if it connects with the players, makes them drop AP balls. If the monster Robo 47 comes, he makes one hand into a hammer and slams it down twice on the level, or he shoots out 1 nuclear missile that locks onto a random player and follows them, making a huge explosion if it connects and making the players caught in the blast drop a lot of AP balls. If the monster Agamo comes, he slams his fists down, or takes off his head (he crows another one instantly) and tosses it into the air, it then lands on one of the skyscrapers and bounces from one building to the other, after a little while, the head explodes, making players drop AP balls. If the monster Magmo comes, he slams his 4 fists down, or shoots several magma balls into the air that rain down on the players in different directions, each magma ball making the players drop AP balls if it connects. If the monster Ultra V comes, he slams his fists down or brings out his laser sword, and slashes at the players with it for a short while, each slash that connects making the players drop AP balls. If the monster Kineticlops comes, he slams his fists down or puts his hands on 2 random buildings and surges electricity through them and any player on those electric buildings will get electrocuted and their super bar will drain the longer they are on it, plus they also drop AP balls. If the monster Zorgulon comes, he slams his claws down, or he puts an alien satellite on his gun and shoots it above the level, which brings in a whole bunch of small UFOs that move around and shoots green lasers at the players, each hit from the laser making the player drop AP balls. The monsters don’t appear in this order, they all appear randomly. Their is also a big UFO in the background and occasionally you see it get his with an object, when this happens, it shoots a green beam down and this beam causes a Tsunami that travels from one side of the level to the other three times, this momentarily stuns the players. Halfway through the level, one of those rings that pop up in each of the levels (im guessing this is what causes the different universes to collide) appears, and many different vehicles from Starhawk appear and start attacking the monsters (in the background) and also the players. Sometimes the Hawk plane appears and flies by shooting at the players, it then comes back, transforms into its robot form and lands on the level, shooting at the players and trying to step on them before transforming back into plane form and flying off, each of its attacks making players drop AP balls if it connects. sometimes the land vehicle from Starhawk appears and drives around the level, shooting at the players and trying to run them over before driving off the level, each successful hit making players drop AP balls. Sometimes the pods from Starhawk land on the level and Rifters brake out, shooting the players before jumping off the level, each hit making players drop AP balls. The War of the Monsters monsters will still continue to come to the level and attack the players randomly but the Starhawk vehicles will also come and attack the monsters and the players as well, the monsters also attacking the Starhawk vehicles, as well as the players with both their fists and their powers, so the players will have to watch out for both the Starhawk vehicles, the Tsunami, and the monsters. The Tsunami also continues to appear and stun the players.

  29. So to Superbot, you guys have already seen the need for Crash Bandiccot, I can probaly presume he’s already done if you actully got the deal in house with Activison, but, a lot of people don’t like the “new Crash look” well not many people know this, but the last Crash game was Crash Nitro Kart 2, and in Nitro Kart 2, Crash had his original skin, not the Mind over Mutant, so that is actully crashes “newest skin” just a FYI.

    Now what im really interested in is, if you are gonna make different skins, please make it something else than just colors, even if it has to be DLC (NOT DISC LOCKED CONTENT) DLC as in Downloadable Content.

    From a fan who can’t wait!

  30. They NEED to have Blasto and Robbit (Jumping Flash) in this game. They have been forgotten for a long time and this would be the perfect chance to put them out there to the public again.

    Also, Croc, Dart (Legend of Dragoon), Tomba, Klonoa, Rayman, Raziel (Legacy of Kain) and Abe (Abe’s Oddysee) would all be amazing choices that would make the PS1 fans very, very happy as well.

    Here’s my idea for a stage:
    The main part is Chop Chop Master Onion’s dojo (song included of course). Then in the middle of the battle you hear Dimitri’s (from Sly Cooper) voice say “Show your bling and let me shine you!” Then the lights in the dojo change into that of Dimitri’s nightclub, and the Nightclub theme from Sly 2 plays (with Chop Chop Master Onion still rapping, making it even more epic), with Dimitri “dancing” and saying random lines or whatever next to Chop Chop Master Onion.

  31. I know it’s been said, but it would be completely amazing to see Spyro and Crash appear in this title! I’m guessing it wouldn’t be too hard to get the licenses from Activision, seeing how the company’s CEO claimed in an interview last year that he’s a big fan of the original Crash games and “would love to find a way to bring him back”, Just apply the old “Crash-Spyro Correspondence Rule”, and there you go! But then again, I don’t know much about how that sort of thing works.
    Spyro’s moveset could include his fire breath, a charge, a few melee attacks, some horn jabs, and his head bash move, as well as his wing shield animation while guarding. His specials could consist of a tail smack (good for close enemies), a horizontally traveling fireball, and for a level 3, Spyro would jump through a combo fireball-superfly power-up and be able to fly around the stage, spitting fireballs for a short time, similar to Yoshi’s final smash in Brawl.
    Crash’s specials could consist of a level 1 spin attack, a level 2 Wumpa Gun Shot, and for a level 3, he’d gain invincibility with an Aku Aku power-up and run around the stage, killing anyone he comes in contact with, reminiscent of the original PS1 games.
    If the characters were to make it into the game, they’d probably need stages to represent their respective franchises. In terms of a Spyro stage, I’d like to suggest Fireworks Factory from Spyro 3. It seems like it’d be the only stage that would truly fit in this sort of game. It could involve some of the large bridges that connect the buildings in the level. Perhaps a large-scale attack from Dr. Nefarious would make a good stage mashup? Regarding Crash, I wouldn’t know too terribly much about Crash Bandicoot’s universe, but there could be some sort of Crash-Jak mashup in his stage, to correspond with the Spyro-Ratchet one.
    One last note, if there are alternate costumes in All-Stars, perhaps Spyro’s ones could be color changes that correspond with the cheat functions in Spyro 2 and 3? Crash’s skins could have different colored pants and perhaps a Fake Crash skin.

    Sorry for this big block of text, I’m just so excited for this title! Thank’s a billion for taking the time to read my suggestions!

  32. My idea is that you guys should make a Resistance/Killzone stage. That would be epic! and as for tomba, his level 3 super should be him using his hammer or using the pig sack.

  33. Spyro and Crash are probably the only two third-party characters I truly want to play as, and are among my favorite candidates for this title altogether. I’ve always envisioned a combo power-up gate utilized in some way for Spyro’s level 3 super, and the move would be similar to Yoshi’s final smash in Brawl. Crash’s level 3 super could involve the temporary invincibility used in the original games. Regarding stage representation, I can only imagine Fireworks Factory for Spyro’s stage. For the mashup element, a large-scale attack from Dr. Nefarious from Ratchet and Clank would work well.
    FYI: I tried to comment earlier, but I’m not sure if it actually went through. I apologize if it did and I’m simply unaware.

  34. Could you please include Tifa Lockhart (Final Fantasy VII) in PlayStation All-Stars Battle Royale? Her original game attire please? Thank you!

  35. Mr. Paul I know that in this game you have so many people requesting their fan favorite characters up and down, not to mention that your dev team also wishes to add some characters that they like, and I respect this. But I wish to ask if you can consider even looking at Ellen or by extension Keats from the game Folklore. Both characters already have a moveset and personally they can still have unique traits that can allow them to play various roles of melee (Keats being the more fighter oriented), artillery, ranged, etc. also the visual cues on their attacks grants them an unique look due to the fact that both can summon denizens of various nether realms.

    Mr. Paul I request that you at least consider Ellen (or Keats) not simply by fan merits, but also for gameplay merits that they could offer.

    thank you for your time for even reading this.

  36. Questions….I’ll try not to repeat questions.

    1) KAT from Gravity Rush. Any good news for fans of hers? Please good news.
    2) How will music be in this game? Will it mashed up like the stages or the origin al tracks or whatever? Because I’d love to see a stage with Dimitri’s nightclub mixed with some Parappa.
    3) Will Sixaxis be used at all?
    4.) Will we be seeing alternate costumes ala Dissidia Duodecim, Street Fighter, and Tekken?
    5) Will the characters be speaking specifically to each other
    through text or dialogue?

    1. 1) Has at least been considered. 2) Music is great and reflects the PS games themselves. Some mash-ups, some classic pieces. 3) It was used in the Dragon’s Lair stage at one time, as for now, we’ll see. 4) Yes, everyone will have at least one. 5) Audio dialogue.

  37. Sir Daniel Fortesque from medievil should definately be in the roster and maybe Juliet from lilipop chainsaw or any character from mortal kombat as third party characters.

    Also Paul will their be any reveal to the story of the game alongside some character reveals at a later date?

  38. Sir Daniel Fortesque should definately be in the roster
    also for third party characters Juliet from Lolipop chainsaw or someone from Mortal Kombat should be in it.

    Also Paul will their be any news about the story of the game when the next character reveal happens?

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