I just finished recording my episode of Video Game News with Paul Gale Network for the day and thought I would make an additional article on just how does Metroid Dread stack up against other games in the franchise, in their respective first calendar months in the United States.
1) NSW Metroid Dread – 854,000
2) GCN Metroid Prime – 363,000
3) Wii Metroid Prime 3: Corruption – 218,000
4) GBA Metroid Fusion – 199,000
5) GCN Metroid Prime 2: Echoes – 192,000
6) Wii Metroid: Other M – 173,000
7) GBA Metroid Zero Mission – 151,000
8) NDS Metroid Prime Hunters – 122,000
9) Wii Metroid Prime Trilogy – 34,000
10) NDS Metroid Prime Pinball – 6,000
[Not included above are Metroid, Metroid II: Return of Samus, Super Metroid, Metroid Prime: Federation Force (approximately 12,000 in its first US calendar month), Metroid: Samus Returns (approximately 98,000 in its first US calendar month), and Classic NES Series: Metroid. The reason for their omission in the above is that no official record was found in preparation for this article.]
Just what can we expect from Metroid Dread’s lifetime sales? Here is a breakdown of six of the titles’ launch to lifetime multiplier results for United States.
1) Metroid Fusion – 4.75
2) Metroid Prime 2 – 3.90
3) Metroid Prime Hunters – 3.88
4) Metroid Prime – 3.75
5) Metroid Prime 3: Corruption – 3.43
6) Metroid: Other M – 2.01
The average multiplier from a game’s launch debut to its lifetime sales in US is 3.62.
Next up, we’ll take a look at five games in the series’ US percentage of World Wide, lifetime to date sales, and how would things look for Metroid Dread if you applied those ratios, to it.
1) Metroid Prime Hunters – 47% = Metroid Dread at 6.60m
2) Metroid Prime – 48% = Metroid Dread at 6.46
3) Metroid Prime 3: Corruption – 53% = Metroid Dread at 5.85m
4) Metroid Fusion – 59% = Metroid Dread at 5.25m
5) Metroid Prime 2: Echoes – 68% = Metroid Dread at 4.56m
Average = 55% which puts Metroid Dread at 5.63m
Paul Gale Network has always believed that Metroid Dread will sell north of 5 million, probably hitting 5.5m when all is said and done. It’s my personal hope that the game hits 7 million, but that’s a little on the ambitious side. With the data we have (mostly public, some internal), as of November 12th (5 weeks of global availability), Metroid Dread is close to 1.8 million. It could very well be above that number, but being on the conservative side, 1.75 is all but a guarantee at this point in time. Can Metroid Dread hit 3 million by year’s end, which would be after 12 total weeks (7 more from now)? Possibly, but again, to be safe…consider 2.5m by January 1st, 2022, a lock.
What do you think of Metroid Dread’s sales so far and how high do you think it will go?