Here’s just a portion of the list of elements that are getting fixed in Mass Effect 3, that will be present in the new patch coming out this week. For the full details, visit Bioware.com.
– Fixed tutorial tip that didn’t properly display an unbound command
– Fixed an issue in multiplayer where if a character has DLC weapons equipped, and the DLC associated to the weapons is deleted, the weapon loadout screen displayed no weapons
– Sabotage power evolution 6 increased tech damage bonus no longer stacks
– Fixed a rare crash in the final mission level involving the firing of the Cain at the Hades Cannon.
– Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods
– Fixed weapons with natural piercing from having their damage reduced with piercing mods equipped
– Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies
– Krogan Vanguard Rage bonuses now work properly
– Fixed Shepard’s shadow from not appearing after entering and exiting an Atlas
– Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear
– Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game
– Players can no longer grab Geth Pyros over cover
– Fixed issue in which enemies surviving a detonated Stasis blast became invulnerable
– Attempting to equip similar weapon mods will now present a ‘Slot Occupied’ message
– Asari Justicar passive power evolution 3 power damage and force bonus now works properly
– Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400%
– Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons
– Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards
– Fixed pathing for Banshees so they don’t get stuck in a teleport routine
– Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies
– Fixed dropping Retrieve Objects that could potentially fall under the level
– All Batarian and Krogan kits will now stagger less than other kits
Definitely took them long enough. Really hoping they actually fix the vanguard glitch this time around. (Last patch is infamous for not actually fixing most of the stuff it said it would, including the vanguard glitch.)
thats a big work and im happy that the guys of mass effect want to fix the problems 😀 that become the game in a legend lml
Mostly Multiplayer Updates. Either way an already great game will be even better.