In Nintendo’s 73rd Annual General Meeting of Shareholders, Shigeru Miyamoto said, “When it comes to the scale of software development, Wii U with HD graphics requires about twice the human resources than before. Please allow me to explain that we may have underestimated the scale of this change and, as a result, the overall software development took more time than originally anticipated just as we tried to polish the software at the completion phase of development.”
These comments by Miyamoto reflect both the overall amount of time that’s needed for Wii U game development, as well as well as Pikmin 3 in particular. Where other video game companies have been developing HD games for more than half a decade, Nintendo is just beginning. It’s in Paul Gale Network’s opinion that with a combination of expanded internal studios, building up its smaller, external resources, and further enhancing its bonds with 3rd parties, that Wii U will exceed. It’s what HAS to happen, in fact.
Wii U had a great first 2 months, a poor next 5, and a hopeful, great upcoming 5. It’s a powerful console with clean, modern development architecture, a substantial 1gb of RAM dedicated to its GPU (which is plenty more than Xbox 360 and PlayStation 3…even if a lot less than Xbox One and PlayStation 4), and is the only platform that can deliver two screen’d gameplay in quite the ways it can. Here’s hoping that Nintendo can catch up quick so that Wii U will still have a strong place in the next-gen console war.