{"id":2927,"date":"2011-03-16T16:55:56","date_gmt":"2011-03-16T23:55:56","guid":{"rendered":"http:\/\/paulgalenetwork.com\/home\/?p=2927"},"modified":"2011-05-22T16:58:24","modified_gmt":"2011-05-22T23:58:24","slug":"michael-vines","status":"publish","type":"post","link":"http:\/\/paulgalenetwork.com\/home\/2011\/03\/16\/michael-vines\/","title":{"rendered":"Michael Vines"},"content":{"rendered":"<p>Michael Vines worked for Microsoft and Rare during the lead up to the Xbox 360 launch, including putting in good effort to make Perfect Dark Zero the system&#8217;s most appealing debut game.<\/p>\n<p><img loading=\"lazy\" title=\"E3 2005: Michael Vines and Paul Gale\" src=\"http:\/\/app.onlinephotofiler.com\/Img1\/A_0\/0\/5\/5\/5500\/66cdd3d3fa714e979134503636dc6075.Large.jpg?u=3ebf6498-5031-4a04-9edb-d424fec43053\" alt=\"Michael Vines on Paul Gale Network\" width=\"400\" height=\"300\" \/><br \/>\nE3 2005: Michael Vines and Paul Gale<\/p>\n<p>I met Michael at E3 2005 in Microsoft&#8217;s booth, as we talked all about the Xbox 360 software that will be available on day one as well as the important Perfect Dark Zero article that I wrote for Microsoft.  The article in particular was my take on what ideas I thought Rare could implement into this game.  Michael had previously read and was supportive of my article, and that definitely meant a lot.  To know that some of what I wrote might have held a bit of influence to a game coming from a company like Rare was very rewarding.<\/p>\n<p>On a personal note, I do wish that Microsoft read more into what some of my ideas entailed&#8230;however, some of the tech that I came up with then, might have lead (even a little bit) to the eventual Kinect.  That&#8217;s speculative on my part, but some of the similarities are quite strong.<\/p>\n<p>Back to Michael, he might be doing other work these days, but I still support him and wish him well.  Best of luck.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Michael Vines worked for Microsoft and Rare during the lead up to the Xbox 360 launch, including putting in good effort to make Perfect Dark Zero the system&#8217;s most appealing debut game. E3 2005: Michael Vines and Paul Gale I met Michael at E3 2005 in Microsoft&#8217;s booth, as we talked all about the Xbox [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[68],"tags":[],"_links":{"self":[{"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/posts\/2927"}],"collection":[{"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/comments?post=2927"}],"version-history":[{"count":5,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/posts\/2927\/revisions"}],"predecessor-version":[{"id":3035,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/posts\/2927\/revisions\/3035"}],"wp:attachment":[{"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/media?parent=2927"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/categories?post=2927"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/tags?post=2927"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}