{"id":1895,"date":"2010-11-04T23:00:16","date_gmt":"2010-11-05T06:00:16","guid":{"rendered":"http:\/\/paulgalenetwork.com\/home\/?p=1895"},"modified":"2010-11-04T23:57:55","modified_gmt":"2010-11-05T06:57:55","slug":"huge-ninja-gaiden-3-updates-from-famitsu","status":"publish","type":"post","link":"http:\/\/paulgalenetwork.com\/home\/2010\/11\/04\/huge-ninja-gaiden-3-updates-from-famitsu\/","title":{"rendered":"Huge Ninja Gaiden 3 updates from Famitsu!"},"content":{"rendered":"<p><img src=\"http:\/\/app.onlinephotofiler.com\/Img1\/A_0\/0\/5\/5\/5500\/fa53a42321f4483981040cabd75773d3.jpg?uid=d918e338-e0db-444f-9139-4cf47d05c69b\" alt=\"Ninja Gaiden 3 on Paul Gale Network\" \/><br \/>\nNinja Gaiden 3<\/p>\n<p>In <\/a><a href=\"http:\/\/www.famitsu.com\/news\/201011\/05035448.html\">this<\/a> interview with Famitsu Magazine, we learned from Team Ninja a lot more details on Ninja Gaiden 3.<\/p>\n<p>1) They&#8217;re still waiting for the right time to announce what platfrom the game is being developed for.<br \/>\n2) Team Ninja is purposely allowing fans to speculate on everything about the game, from it&#8217;s style to the poster art, right down the which platform it&#8217;ll be created for, so they can use that information and then surprise people with the end product.<br \/>\n3) Yousuke Hayashi from the studio specifically hinted at Ryu&#8217;s hand, mentioning that not only is it covered in blood, but that something&#8217;s not right about it&#8230;that there&#8217;s something unnatural about the blood.<br \/>\n4) The game will indeed be a numbered title in the series.<br \/>\n5) Team Ninja stated that they want to make the action game that&#8217;s most entertaining for the current era. Yousuke said that it will be a game that it will be more stand alone of a title in the series than some would think, meaning that it won&#8217;t necessarily rely on the story lines of its predecessors.  He suggested that him and his team will pay respect to the previous entries, but really want any action fan to pick this title up and enjoy it for what it is.<br \/>\n6) Team Ninja has already finished creating the internal prototype and that the rest of the development in the game is moving along nicely.  Don&#8217;t expect to see it just yet&#8230;but know that within the company itself, the first look has been well received (I&#8217;d sure hope so).<\/p>\n<p>-On &#8220;Dead or Alive Dimensions&#8221;: it too is progressing nicely.<br \/>\n-On cancelled project &#8220;Project Progressive&#8221;: it made it to the initial &#8220;plot version&#8221; but development stopped 5 years ago.<br \/>\n-On cancelled project &#8220;Dead or Alive Code Cronus&#8221;: development never even took off&#8230;rather it just stuck at the framework level and has since been cancelled.<\/p>\n<p>All of this Ninja Gaiden 3 talk has me personally very excited.  I&#8217;m most interested in the platform for which it&#8217;s being made.  The safe guess is probably PlayStation 3 or Xbox 360, but it could see the light of day on 3DS for all we know.  I also like the fact that the game is&#8230;not necessarily getting a reboot like how Capcom is handling Devil May Cry (though I&#8217;m totally behind that title), but will be uniquely independent from its predecessors.  Bring it on Team Ninja!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ninja Gaiden 3 In this interview with Famitsu Magazine, we learned from Team Ninja a lot more details on Ninja Gaiden 3. 1) They&#8217;re still waiting for the right time to announce what platfrom the game is being developed for. 2) Team Ninja is purposely allowing fans to speculate on everything about the game, from [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[165],"tags":[],"_links":{"self":[{"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/posts\/1895"}],"collection":[{"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/comments?post=1895"}],"version-history":[{"count":9,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/posts\/1895\/revisions"}],"predecessor-version":[{"id":1904,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/posts\/1895\/revisions\/1904"}],"wp:attachment":[{"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/media?parent=1895"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/categories?post=1895"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/tags?post=1895"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}