{"id":1119,"date":"2010-09-11T17:55:57","date_gmt":"2010-09-12T00:55:57","guid":{"rendered":"http:\/\/paulgalenetwork.com\/home\/?p=1119"},"modified":"2010-09-11T18:00:33","modified_gmt":"2010-09-12T01:00:33","slug":"hands-on-impressions-with-playstation-move-and-resident-evil-5","status":"publish","type":"post","link":"http:\/\/paulgalenetwork.com\/home\/2010\/09\/11\/hands-on-impressions-with-playstation-move-and-resident-evil-5\/","title":{"rendered":"Hands on impressions with PlayStation Move and Resident Evil 5."},"content":{"rendered":"<p><img src=\"http:\/\/app.onlinephotofiler.com\/Img1\/A_0\/0\/5\/5\/5500\/2e026e85385b47159f0daaeca8c26426.Large.jpg?u=3a0c68de-14f7-4c9a-9eda-dbb9e3c81dd4\" alt=\"PlayStation Move\" \/><br \/>\nSony&#8217;s PlayStation Move is coming out September 17th.<\/p>\n<p>At E3 this past June, I had the opportunity to go hands on with Sony&#8217;s PlayStation Move and Resident Evil 5: Gold Edition, insinde Capcom&#8217;s VIP Booth. I walked away with mixed feelings, but will take this time to share my thoughts on the good, the bad, and the average.<\/p>\n<p>The good news that I come back with is the overall comfort and feel of the two PS Move controllers in my hands. They&#8217;re pretty ergonomically designed and lightweight (without feeing junky), coupled with good quality plastic. The left controller&#8217;s analog stick functions well (as it should) but is reasuring nonetheless, to know that in a game such as Resident Evil 5 that&#8217;s a full on action game and not a mini-game compilation, you&#8217;re still able to get that tight control.<\/p>\n<p>The second half of the controller (the one with the glowing ball), that most gamers will be playing with using their right hand, has a pretty accurate ability to relate what&#8217;s going on screen with where you&#8217;re pointing.<\/p>\n<p><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"425\" height=\"344\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/62WNwm-qqyc?fs=1&amp;hl=en_US\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"425\" height=\"344\" src=\"http:\/\/www.youtube.com\/v\/62WNwm-qqyc?fs=1&amp;hl=en_US\" allowfullscreen=\"true\"><\/embed><\/object><br \/>\nHere&#8217;s a <a href=\"http:\/\/www.youtube.com\/watch?v=62WNwm-qqyc\">video<\/a> of me at E3 2010, about to go hands on with Sony&#8217;s PlayStation Move.<\/p>\n<p>With some good comes some bad, and the first thing that I really didn&#8217;t care for is a design trait built into the non-balled controller. For some games this probably won&#8217;t be an issue, but with Resident Evil 5, the placement of the D-Pad beneath the analog stick is just no good. When I control a character in a 3D action game, I want to have my left thumb on that analog stick at all times&#8230;unless if it&#8217;s a part of the game&#8217;s gameplay (like in Metroid: Other M) to switch off for some reason.<\/p>\n<p>With PS Move&#8217;s controller, you have to take your thumb off the analog stick in order to press any one of the four D-Pad directions to pull off a certain action. This might be something that you could just &#8220;get use to&#8221;, but I will say that it&#8217;s not ideal.<\/p>\n<p>The second irk is with the primary, balled controller, and that&#8217;s that even though it&#8217;s for the most part, quite accurate, there came a time in the RE5 demo, where I could no longer aim with my right hand and instead had to use my left thumb with the analog stick, once taking over the more precise &#8220;sniper rifle sequence&#8221; in the game. When I asked the Capcom representative why, he said that the PlayStation Move&#8217;s ball controller wasn&#8217;t accurate enough to handle that fine of aiming.<\/p>\n<p><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"425\" height=\"344\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/Bg_7aAsj9JE?fs=1&amp;hl=en_US\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"425\" height=\"344\" src=\"http:\/\/www.youtube.com\/v\/Bg_7aAsj9JE?fs=1&amp;hl=en_US\" allowfullscreen=\"true\"><\/embed><\/object><br \/>\nHere&#8217;s a <a href=\"http:\/\/www.youtube.com\/watch?v=Bg_7aAsj9JE\">video<\/a> of my impressions after playing Resident Evil 5: Gold Edition with Sony&#8217;s PlayStation Move.<\/p>\n<p>Now that I gave you a little sense of what makes the controller setup good and what&#8217;s bad, something &#8220;average&#8221; about it, or at least &#8220;interesting&#8221;, is that since the balled controller has no gyroscope or accelerometer in it, if that ball is covered, gets too far out of the camera&#8217;s vision, or is blocked by someone altoghter (not likely to occur in most situations), there&#8217;s no more ability to point.<\/p>\n<p>To make a comparisson to the Wii Remote, in games that require the Sensor Bar, if you covered it up, the Wii Remote would be useless as a pointer just like PlayStation Move. However, in titles like Wii Sports Resorts&#8217; archery game or in the upcoming The Legend of Zelda: Skyward Sword, you use to Motion Plus to aim, so no matter what or who would be in your way, it wouldn&#8217;t interfere at all.<\/p>\n<p>Overall, time will tell how well the PlayStation Move becomes integratted into video games on the PS3, both of the party-game, casual style and the more action oriented, traditonal style. If this was an article based just off my hands on time with RE5 and it was against Wii&#8217;s RE4, Resident Evil 4 would win in terms of controls. However to be fair, the RE5 demo was just that, a demo, and things can always change and be improved. PlayStation Move is coming out this September 17th. Stay tuned for more.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sony&#8217;s PlayStation Move is coming out September 17th. At E3 this past June, I had the opportunity to go hands on with Sony&#8217;s PlayStation Move and Resident Evil 5: Gold Edition, insinde Capcom&#8217;s VIP Booth. I walked away with mixed feelings, but will take this time to share my thoughts on the good, the bad, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[165],"tags":[161,37,163,769,9,39,768,770,264],"_links":{"self":[{"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/posts\/1119"}],"collection":[{"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/comments?post=1119"}],"version-history":[{"count":7,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/posts\/1119\/revisions"}],"predecessor-version":[{"id":1126,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/posts\/1119\/revisions\/1126"}],"wp:attachment":[{"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/media?parent=1119"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/categories?post=1119"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/paulgalenetwork.com\/home\/wp-json\/wp\/v2\/tags?post=1119"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}